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Symmetry without screwing up UV's
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01-30-2013, 06:07 PM
(This post was last modified: 01-30-2013 06:24 PM by boredom.)
Post: #8
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RE: Symmetry without screwing up UV's
(12-15-2012 08:29 PM)Geta-Ve Wrote: So, I had never realized that this was an issue until I ran in to it a couple of weeks ago. Forgive me if I'm not understanding your problem correctly... Can't you UV map half the model (lose half the coordinates when you dissolve the mirror), duplicate it, flip and weld? Sort of like manually mirroring the model, using duplication to generate the second half with UVs. |
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