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Symmetry without screwing up UV's
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02-06-2013, 04:11 PM
Post: #11
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(02-06-2013 03:08 PM)Geta-Ve Wrote: I think that this Symmetry issue is less about the UV's and more about how symmetry is handled in Wings. Personally I'd prefer not to have to split my model in half every time I want to model symmetrically, this gets to be a pain when modelling with multi object structures, like ships, vehicles and buildings. YES! Thank you. |
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