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Lines, UV Mapping doubts.
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04-26-2015, 02:23 AM
(This post was last modified: 04-26-2015 02:24 AM by micheus.)
Post: #2
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RE: Lines, UV Mapping doubts.
Hi c-sanchez
You can put this kind of question in the Interface & Usage session. (I'm going to move it to there later )That's something you will always notice when you use n-gons and see it in an OpenGL viewer. If you will not smooth it or will render it in a proper application for that you probably will notice this effect is less perceptible, but you would get better result making the edges hard. Try and see the result. Anyway a would suggest you to avoid n-gons.
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| Messages In This Thread |
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Lines, UV Mapping doubts. - c-sanchez - 04-26-2015, 12:32 AM
RE: Lines, UV Mapping doubts. - micheus - 04-26-2015 02:23 AM
RE: Lines, UV Mapping doubts. - Radi - 04-26-2015, 12:47 PM
RE: Lines, UV Mapping doubts. - micheus - 04-27-2015, 11:46 PM
RE: Lines, UV Mapping doubts. - c-sanchez - 04-29-2015, 05:53 PM
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