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UV Mapping - split textures
12-21-2012, 02:52 AM (This post was last modified: 12-21-2012 02:53 AM by some_yahoo.)
Post: #1
UV Mapping - split textures
I have a single mesh that I have assigned multiple materials to the faces.
For instance: Interior_Walls, Floor, Exterior, Roof, Ceiling, Windows.

When I UV Map, I select by material, and unfold each material type into it's own Map.

Unfortunately, What the Wings does is map the different maps onto the same texture.

i.e. myObject_auv or something like that. I want it to give me Interior_Walls_auv, Floor_auv, etc, and not map all the different textures to the same UV map.

Possible?
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Messages In This Thread
UV Mapping - split textures - some_yahoo - 12-21-2012 02:52 AM
RE: UV Mapping - split textures - micheus - 12-21-2012, 11:21 PM

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