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UV Mapping - split textures
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12-21-2012, 02:52 AM
(This post was last modified: 12-21-2012 02:53 AM by some_yahoo.)
Post: #1
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UV Mapping - split textures
I have a single mesh that I have assigned multiple materials to the faces.
For instance: Interior_Walls, Floor, Exterior, Roof, Ceiling, Windows. When I UV Map, I select by material, and unfold each material type into it's own Map. Unfortunately, What the Wings does is map the different maps onto the same texture. i.e. myObject_auv or something like that. I want it to give me Interior_Walls_auv, Floor_auv, etc, and not map all the different textures to the same UV map. Possible? |
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UV Mapping - split textures - some_yahoo - 12-21-2012 02:52 AM
RE: UV Mapping - split textures - PeterC (PC) - 12-21-2012, 04:09 AM
RE: UV Mapping - split textures - some_yahoo - 12-21-2012, 10:15 PM
RE: UV Mapping - split textures - PeterC (PC) - 12-21-2012, 10:26 PM
RE: UV Mapping - split textures - micheus - 12-21-2012, 11:21 PM
RE: UV Mapping - split textures - some_yahoo - 12-22-2012, 01:36 AM
RE: UV Mapping - split textures - PeterC (PC) - 12-22-2012, 01:56 AM
RE: UV Mapping - split textures - some_yahoo - 12-22-2012, 02:22 AM
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