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AutoUV Mapping - spacing of faces in resulting texture map
08-26-2015, 02:50 PM
Post: #2
RE: AutoUV Mapping - spacing of faces in resulting texture map
(08-26-2015 02:13 PM)mickeydsc Wrote:  Is there a setting or a method within the AutoUV process that would allow me to define spacing between the mapped faces? When AutoUV generates the texture map, it tends to bump the faces together where the faces are so close that sometimes I get bleedover when I go to paint them. Having some gaps in the texture map would go a long way to making the painting process easier.
The easy way?
In selection vertex mode [V], select everything (use marquee selection) and then Scale->Uniform until get the space you want. Wink

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: AutoUV Mapping - spacing of faces in resulting texture map - micheus - 08-26-2015 02:50 PM

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