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UVMap issues, and ideas..
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10-08-2015, 06:57 PM
(This post was last modified: 09-15-2019 09:04 PM by micheus.)
Post: #11
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RE: UVMap issues, and ideas..
(10-08-2015 05:05 PM)Kagehi Wrote: Ah, btw.. Never have worked out how you get a .beam file. This old thread, on the old site:It's very simple and is well explained in the post #6. You can use any text editor (like notepad) to create those files (wpc_normal.auv, normal.vs and normal.fs) and put then into the autouv folder as said (usually C:\Program Files\wings3d_2.0.1\lib\wings-2.0.1\plugins\autouv). That took me only 5 minutes to create them (copy and past). ![]() As it was said that, the space normal is probably useless, but that is the result: ![]() dgud Wrote:I thought this was really cool when I implemented it but noone ever used it :-( (in the old post)dgud, that is really awesome. I never spent time looking on those files until now.
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