|
UVMap issues, and ideas..
|
|
10-13-2015, 08:59 PM
Post: #22
|
|||
|
|||
|
RE: UVMap issues, and ideas..
Yeah, well. The "shelf" is going to be just a flat plain, with "all" of the geometry done using the normal map, if possible. Not sure if this will produce the results I need though. I might end up with no better than if I had just used the flat texture. Its possible there just isn't actually enough difference to matter.
|
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



