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UVMap issues, and ideas..
10-13-2015, 08:59 PM
Post: #22
RE: UVMap issues, and ideas..
Yeah, well. The "shelf" is going to be just a flat plain, with "all" of the geometry done using the normal map, if possible. Not sure if this will produce the results I need though. I might end up with no better than if I had just used the flat texture. Its possible there just isn't actually enough difference to matter.
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Messages In This Thread
UVMap issues, and ideas.. - Kagehi - 10-07-2015, 02:20 AM
RE: UVMap issues, and ideas.. - ggaliens - 10-07-2015, 02:39 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-07-2015, 09:50 PM
RE: UVMap issues, and ideas.. - micheus - 10-07-2015, 11:47 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 01:19 AM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 01:28 AM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 01:36 AM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 01:48 AM
RE: UVMap issues, and ideas.. - dgud - 10-08-2015, 01:57 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-08-2015, 05:05 PM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 06:57 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 11:04 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-09-2015, 01:06 AM
RE: UVMap issues, and ideas.. - Kagehi - 10-09-2015, 03:47 AM
RE: UVMap issues, and ideas.. - micheus - 10-09-2015, 03:54 AM
RE: UVMap issues, and ideas.. - dgud - 10-12-2015, 12:52 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-12-2015, 01:57 PM
RE: UVMap issues, and ideas.. - micheus - 10-12-2015, 02:19 PM
RE: UVMap issues, and ideas.. - Nova - 10-12-2015, 10:16 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-13-2015, 05:17 PM
RE: UVMap issues, and ideas.. - Nova - 10-13-2015, 07:09 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-13-2015 08:59 PM

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