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AutoUV shaders [updated: 05/13/2020]
10-26-2016, 03:00 AM (This post was last modified: 10-26-2016 03:05 AM by oort.)
Post: #47
RE: AutoUV shaders [updated: 10/29/2015]
Micheus,
It is amazing what you can do... Smile

Thanks for adding this feature. Are you using Wings 2.1 in the example you are showing? Maybe my graphics card does not support displaying normal maps??? I can render with YafaRay and see the affect of the normal map but I cannot see it in Wings3D.

What settings are you using when creating the normal map? The normal map I created does not show the different colors as strong as they are in yours. I used an image like you have shown. What do the options Invert X, Invert Y, Colored Background, and Scale do?


Yes, lots of questions... Smile

Thanks,
oort
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - oort - 10-26-2016 03:00 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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