|
AutoUV shaders [updated: 05/13/2020]
|
|
10-26-2016, 09:57 AM
(This post was last modified: 10-26-2016 09:59 AM by dgud.)
Post: #48
|
|||
|
|||
|
RE: AutoUV shaders [updated: 10/29/2015]
Micheus if you have time and want to play with normals, I have a branch that doesn't work in dgud/autouv/normalmaps
But it might be a starting point, some parts of that branch might be merged already to master. trananha91: (I have not tested now but the idea was that this should work) You can do a fake AO bake pass by: uv-map your model, copy it, hide original, subdivide copy a pair of times, Tools/AO, Open Autouv window generated texture with vertex colors, Drag generated texture to orig model (as diffuse texture) |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



