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AutoUV shaders [updated: 05/13/2020]
10-27-2016, 12:21 AM (This post was last modified: 10-27-2016 12:27 AM by oort.)
Post: #51
RE: AutoUV shaders [updated: 10/29/2015]
Micheus,
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well.

'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders.

I have not been able to get good normal maps from 3d geometry yet.
Can we get a video of that as well?

Thanks,
oort
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - oort - 10-27-2016 12:21 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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