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AutoUV shaders [updated: 05/13/2020]
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10-27-2016, 12:21 AM
(This post was last modified: 10-27-2016 12:27 AM by oort.)
Post: #51
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RE: AutoUV shaders [updated: 10/29/2015]
Micheus,
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well. 'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders. I have not been able to get good normal maps from 3d geometry yet. Can we get a video of that as well? Thanks, oort |
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