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AutoUV shaders [updated: 05/13/2020]
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10-25-2015, 01:14 PM
(This post was last modified: 09-15-2019 09:01 PM by micheus.)
Post: #3
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RE: AutoUV shaders
tkbd, thanks for try them and for create a more useful samples of their use.
![]() (10-25-2015 02:18 AM)tkbd Wrote: If the value 'mortar scale' of bricks to 0-0.2, it can get nice soil texture.yeah! Play with the parameters can open a lot of possible uses for a simple shader. ![]() (10-25-2015 02:18 AM)tkbd Wrote: 1.What is difference of Hexagon type 1.0 and 2.0? I didn't understand well.In type 1.0 the frame is soft while in type 2.0 it's sharp: ![]() It seems like it needs more work to get better look. (10-25-2015 02:18 AM)tkbd Wrote: 2.When making wire mesh ,To get the result in background transparent,I have to make transparent image as external texture.It was my bad. The Alpha channel in the color dialog must be translated to "opacity". ![]() The alpha channel can also be used to mix shaders layers. I just updated all the files in order to use the Alpha channel of colors in the right way. I also included the missing parameter Bright to Camuflage (Dotted) as well as now the Alpha channel used is not only for the base colors, but for secondary color if applicable. What I would like to fix in the Create Texture dialog is to make it remember the latest settings used for a shader. This way we can refine the parameters values without have to enter all of than again.
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