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AutoUV shaders [updated: 05/13/2020]
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10-29-2015, 07:09 AM
(This post was last modified: 10-29-2015 07:29 AM by micheus.)
Post: #10
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RE: AutoUV shaders [updated: 10/29/2015]
All the shaders files were reviewed and the settings for dialog improved.
- Shaders that allow user to select a different effect now uses the menu control instead of a number; - The parameter values were set in order to make the default settings result in a similar pattern size; - Except for Tile and Brick, all Scale parameters were renamed to Frequency since it represents better the result produced; - All shaders except Tile and Brick has their parameters consistent among the texture resolution. The result is the same independent of the generated image size. tkbd, I picked the names you used to reference each Hexagon type.
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