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AutoUV shaders [updated: 05/13/2020]
10-29-2015, 07:09 AM (This post was last modified: 10-29-2015 07:29 AM by micheus.)
Post: #10
RE: AutoUV shaders [updated: 10/29/2015]
All the shaders files were reviewed and the settings for dialog improved.
- Shaders that allow user to select a different effect now uses the menu control instead of a number;
- The parameter values were set in order to make the default settings result in a similar pattern size;
- Except for Tile and Brick, all Scale parameters were renamed to Frequency since it represents better the result produced;
- All shaders except Tile and Brick has their parameters consistent among the texture resolution. The result is the same independent of the generated image size.

tkbd, I picked the names you used to reference each Hexagon type. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 10-29-2015 07:09 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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