|
AutoUV shaders [updated: 05/13/2020]
|
|
11-06-2015, 12:55 AM
(This post was last modified: 09-15-2019 09:09 PM by micheus.)
Post: #11
|
||||
|
||||
|
RE: AutoUV shaders [updated: 10/29/2015]
dgud had asked me to try to use 3d position instead of the auv coordinate to calc the shader, so I tried it in Voronoi and I got impressed with effect we can get using the 3D shaders - a seamless texture.
![]() We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample: ![]() Still not updated because I have more to work.
|
||||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)






@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d