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AutoUV shaders [updated: 05/13/2020]
11-06-2015, 12:55 AM (This post was last modified: 09-15-2019 09:09 PM by micheus.)
Post: #11
RE: AutoUV shaders [updated: 10/29/2015]
dgud had asked me to try to use 3d position instead of the auv coordinate to calc the shader, so I tried it in Voronoi and I got impressed with effect we can get using the 3D shaders - a seamless texture. Smile
We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample:

Still not updated because I have more to work. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 11-06-2015 12:55 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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