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AutoUV shaders [updated: 05/13/2020]
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12-04-2015, 04:21 AM
Post: #22
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RE: AutoUV shaders [updated: 10/29/2015]
Yeah. Tried a different and much more interesting one.
http://glslsandbox.com/e#29078.0 Rechecked the ones you used and replaced the resolution bit with the auv one that you used, set up the time as a slider (though I have no clue whether time runs from 0.0 to 1.0, or if its like seconds passed, but I tried just replacing it with 0.1 at one point... Yeah.. Have no clue what I am screwing up... Will post the modded code here, maybe you can figure out what is bugged, and we can both learn something. lol Code: uniform float time; %% Tried just setting this to 0.1, but current version uses a slider.Code: {name, "Test"}. % The name in the shader selectorObviously, the two things missing here that you normally have with code is a) error checking, and b) reports on crashes/what is actually happening. This is like.. throwing things at a black box and wondering, "WTF?" lolIn any case, both my attempts to do this resulted in -- totally blank textures, as in no image and 100% transparent. Just weird... |
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This is like.. throwing things at a black box and wondering, "WTF?" lol