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AutoUV shaders [updated: 05/13/2020]
12-08-2015, 06:49 PM
Post: #31
RE: AutoUV shaders [updated: 10/29/2015]
That is a very weird problem.Confused

You cannot see any message in the Console window that means everything is fine and even the OpenGL is not reporting any problem - that should happen if something was wrong. Wings3D is coded to return any error reported by OpenGL after the texture has been generated.

What is the OpenGL supported by your graphic card? You can check that in the Help menu: Software/OpenGL Info

Other, you talk, talk, but still didn't answered me:
- the Wings3d version you are using;
- if the files I attached were working after you install them;

Anyway, I cannot imagine what more to check without be in front of that machine. So, sorry for not help you more.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 12-08-2015 06:49 PM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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