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AutoUV shaders [updated: 05/13/2020]
12-09-2015, 12:02 AM (This post was last modified: 12-09-2015 12:28 AM by Kagehi.)
Post: #32
RE: AutoUV shaders [updated: 10/29/2015]
Actually? I did say. I have, current versions:

1.5.4 and 2.0.1.2015-11-25---09-09.mlab

I updated them from 1.5.3 and... not sure what the other was, but a few versions back.

Second. I attempted to do a straight replacement of the files with your own. Heck, I even created new files and "hand typed" the text into them, to try that, in case the editor was doing something odd. (Used both WScite and Notepad to try this).

As to the other info -
Renderer: GeForce GTX 570/PCIe/SSE2
Version: 4.5.0 NVIDIA 359.06
Version tupple: {4,5,0}
2D API: SDL: 1.2.15

And, yeah. Can't think of anything and I am at the damn thing. lol
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - Kagehi - 12-09-2015 12:02 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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