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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
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12-25-2015, 08:41 PM
Post: #3
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RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
I evaluate better the error and all the messages were caused by the first one. So it seems to be a compatibility issue.
ERROR: 0:188: Invalid call of undeclared identifier 'trunc' I replaced the trunc function by floor that I used in the other shaders which you didn't have problems. The trunc function was included only in GLSL 1.30 (OpenGL 3.0). Here is the marble.vs file for replacement.
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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-25-2015, 10:02 AM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015, 03:37 PM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015 08:41 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-26-2015, 01:17 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - dgud - 12-26-2015, 05:16 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-26-2015, 06:43 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-27-2015, 02:40 AM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-27-2015, 11:50 AM
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