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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
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12-27-2015, 11:50 AM
Post: #8
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RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
(12-27-2015 02:40 AM)tkbd Wrote: So, I change your code to "d = (d - float(int(d)));" wrapping by float()That's then problem of the variety of environment. ![]() I can't test it properly and have to judge the fix by the error message only. Thank you for test and share the fix.
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| Messages In This Thread |
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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-25-2015, 10:02 AM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015, 03:37 PM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015, 08:41 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-26-2015, 01:17 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - dgud - 12-26-2015, 05:16 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-26-2015, 06:43 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-27-2015, 02:40 AM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-27-2015 11:50 AM
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