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UV Mapping Cylindrical Objects
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03-06-2016, 07:55 PM
(This post was last modified: 03-06-2016 07:58 PM by some_yahoo.)
Post: #1
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When I am unfolding cylindrical objects I frequently run into this situation.
the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another. I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\. it would be cool if I could - select one - (i) to get them all - right-click, "match orientation" to rotate them all to the same orientation, or... - right-click "overlay" to orient them the same and fix them to one another. I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow. I have spent many hours doing this manually over the years. Would anyone else like this feature? I'd rather live with false hope than with false despair. |
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UV Mapping Cylindrical Objects - some_yahoo - 03-06-2016 07:55 PM
RE: UV Mapping Cylindrical Objects - micheus - 03-07-2016, 03:44 AM
RE: UV Mapping Cylindrical Objects - some_yahoo - 03-08-2016, 08:10 AM
RE: UV Mapping Cylindrical Objects - micheus - 03-08-2016, 06:39 PM
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