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How to check the text assigned to a Variable
02-08-2013, 10:32 PM
Post: #3
RE: How to check the text assigned to a Variable
Micheus,
Thanks for helping. That doesn't give me exactly what I need. I need to clarify what I need...

For w_default_Bronze_1 I need to get the following text added to the exported .xml file...

Quote:<upper_layer sval="w_default_Bronze_2"/>

and for w_default_Bronze_2 I need " " (no text) added to the exported .xml file.

Below is what I am trying to get in my .xml file, although this may not be exactly what the final code needs to be.

Thanks,
oort

Quote: <diffuse_shader sval="w_default_Bronze_1"/>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_1"/>
<input sval="w_default_Bronze_1_mod"/>
<upper_layer sval="w_default_Bronze_2"/>
<mode ival="1"/>
<type sval="layer"/>
</list_element>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_1_mod"/>
<texco sval="uv"/>
<mapping sval="plain"/>
<texture sval="w_default_Bronze_1"/>
<type sval="texture_mapper"/>
<bump_strength fval="0.0"/>
</list_element>

<bump_shader sval="w_default_Bronze_2"/>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_2"/>
<input sval="w_default_Bronze_2_mod"/>

<mode ival="0"/>
<type sval="layer"/>
</list_element>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_2_mod"/>
<texco sval="uv"/>
<mapping sval="plain"/>
<texture sval="w_default_Bronze_2"/>
<type sval="texture_mapper"/>
<bump_strength fval="5.000"/>
</list_element>

</material>
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RE: How to check the text assigned to a Variable - oort - 02-08-2013 10:32 PM

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