Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Transparent textures [SOLVED]
11-12-2012, 10:30 PM
Post: #8
RE: Transparent textures
Hi Micheus,

I try your solution, and it works fine along all my process (ie: until the transparent object is half visible and transparent in my scenery game).

Just have some difficulties to set correctly the value of the alpha channel and to understand that I must set directly in the export options a Targa File as Default texture file type.

So after, I get my 3ds file with and an external Targa texture file with an alpha channel.

Then converting, 3ds to X file, put the object in the scenery and binding the external tga texture to the .X file was easy as usual.

As a newbie in Wings 3D, I still have a lot of subtleties to experiment, understand and use!

Now I know how to make any type of transparencies of any colour.

So thanks a lot!
Reply


Messages In This Thread
Transparent textures [SOLVED] - Nova - 11-11-2012, 12:09 AM
RE: Transparent textures - micheus - 11-11-2012, 03:24 PM
RE: Transparent textures - Nova - 11-11-2012, 05:07 PM
RE: Transparent textures - micheus - 11-12-2012, 10:39 AM
RE: Transparent textures - Nova - 11-12-2012, 12:06 PM
RE: Transparent textures - Ramjet - 11-12-2012, 01:19 PM
RE: Transparent textures - micheus - 11-12-2012, 02:47 PM
RE: Transparent textures - Ramjet - 11-12-2012 10:30 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)