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Transparent textures [SOLVED]
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11-12-2012, 10:30 PM
Post: #8
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RE: Transparent textures
Hi Micheus,
I try your solution, and it works fine along all my process (ie: until the transparent object is half visible and transparent in my scenery game). Just have some difficulties to set correctly the value of the alpha channel and to understand that I must set directly in the export options a Targa File as Default texture file type. So after, I get my 3ds file with and an external Targa texture file with an alpha channel. Then converting, 3ds to X file, put the object in the scenery and binding the external tga texture to the .X file was easy as usual. As a newbie in Wings 3D, I still have a lot of subtleties to experiment, understand and use! Now I know how to make any type of transparencies of any colour. So thanks a lot! |
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| Messages In This Thread |
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Transparent textures [SOLVED] - Nova - 11-11-2012, 12:09 AM
RE: Transparent textures - micheus - 11-11-2012, 03:24 PM
RE: Transparent textures - Nova - 11-11-2012, 05:07 PM
RE: Transparent textures - micheus - 11-12-2012, 10:39 AM
RE: Transparent textures - Nova - 11-12-2012, 12:06 PM
RE: Transparent textures - Ramjet - 11-12-2012, 01:19 PM
RE: Transparent textures - micheus - 11-12-2012, 02:47 PM
RE: Transparent textures - Ramjet - 11-12-2012 10:30 PM
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