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Playing with Wings3D for fun (Micheus)
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04-16-2020, 08:46 PM
(This post was last modified: 05-01-2020 12:06 PM by micheus.)
Post: #203
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RE: Playing with Wings3D for fun (Micheus)
Stool mesh and with textures painted on Substance Painter:
![]() This chair I still didn't textured and which is a replica of one I have at home: ![]() The UV map was made to keep the wood veins in accord with the original object: ![]() It would be good be able to create a procedural one in order to get the correct look of the wood in places where we see a traversal cut. ![]() Left) I used the procedural one we have available on Wings3D, but unfortunately it's impossible to get rid with those white lines - even using the Filter layer. It would be interesting it work because my original chair has that almost look. Right) I used a regular wood texture, but the object looks weird in the traversal part visible like on the back upright. ![]() [EDIT]: That white lines can be removed using the Edge Filter. I missed something about this feature: the colour in Background layer must has its opacity set to 0 (transparent).
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