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CG Useful Tutorials (modelling, technics, tips, ...)
10-24-2016, 06:17 AM
Post: #19
Making of Varga
1st part) Low poly game character hair by Paul Tosca
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga


2nd part) Making of Varga by Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop




The second one has a lot of interesting information/tips about normal maps - very useful.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Low-poly character tutorial - micheus - 06-07-2013, 05:14 AM
Other tips - micheus - 06-07-2013, 07:43 AM
Kerkythea Render - micheus - 09-09-2013, 04:18 PM
Topology tips - micheus - 09-19-2013, 10:04 PM
How to make a HDRI - micheus - 12-13-2013, 10:06 PM
Game Character Creation - micheus - 02-01-2014, 07:29 AM
Matte Painting - micheus - 02-21-2014, 06:30 AM
Low-poly Tips - micheus - 02-21-2014, 07:41 AM
Free sculpt tutorials - micheus - 03-28-2014, 01:32 AM
Wings3d and XNormal - micheus - 10-21-2014, 08:16 PM
PBR (Physically-Based Rendering) - micheus - 01-09-2015, 12:33 AM
Texture tips - micheus - 07-22-2016, 10:11 PM
Making of Varga - micheus - 10-24-2016 06:17 AM
Tiling rock texture - micheus - 11-12-2016, 02:44 AM
UV Mapping - micheus - 11-25-2016, 11:11 AM
3d Carving - micheus - 07-23-2017, 07:24 AM
Material settings - micheus - 08-29-2017, 10:50 PM
Unity engine - micheus - 08-30-2017, 07:55 PM
Why model whit quads? - micheus - 09-28-2017, 11:40 AM
PBR - Physically Based Rendering - micheus - 04-09-2018, 01:55 PM

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