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Compiling Wings3D in OSX
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06-12-2016, 03:50 AM
(This post was last modified: 06-12-2016 03:54 AM by alelepd.)
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Compiling Wings3D in OSX
Hello there!
I am very new to Wings3D, I am a User Interface designer and I want to help with Wings 3D UI. I am not a developer though, so I found very hard to compile source on OSX. My goal is to create a redesigned version of Wings 3D, including new brand logo, icons and a new theme. This is a personal project and challenge for me as a designer and it requires to use a modeling app (wings 3d) that I am not used to work with so I can have the perception of a new user which is learning from the very first time to use the app and therefore create a better path to improve the user interface. I will need to set up a development environment on my mac and be able to see the progress I made on the design but so far the compiling process always fail. I already installed erlang and rebar with homebrew. I also set up the ERB_LIBS path to home/me/src and there is the cl folder which I already compiled with rebar compile. I also put the wings-2.0.4 folder in home/me/src, but I think I am missing some steps in the way. This is the error I got when trying "make macosx" or just "make" Code: make macosxI noticed that here in the forum are two really good guidelines to set up a development environment in Linux and Windows, I wonder if there's anything similar to set up the environment in mac OSX. |
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Compiling Wings3D in OSX - alelepd - 06-12-2016 03:50 AM
RE: Compiling Wings3D in OSX - dgud - 06-12-2016, 07:07 AM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 03:16 PM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 08:46 PM
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