|
Compiling Wings3D in OSX
|
|
06-12-2016, 07:07 AM
Post: #2
|
|||
|
|||
|
RE: Compiling Wings3D in OSX
Hmm, it seems you have done something wrong with ERL_LIBS
Basically(*) the compiler should be able to find the include file with the absolute path: $ERL_LIBS/cl/include/cl.hrl * ERL_LIBS might contain several directories which the compiler will try and the application directory name may contain version number, i.e. cl-1.12/include/cl.hrl which the compiler will expand. If you want to help out with the UI I have remade most of it on my wx-backend branch on github so I don't want any patches on the old UI just now, I expect/hope to release the new wx-backend before summer. In the new branch I have changed (or will change) the icons to be PNG with alpha instead BMP with hard coded background colors. |
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Compiling Wings3D in OSX - alelepd - 06-12-2016, 03:50 AM
RE: Compiling Wings3D in OSX - dgud - 06-12-2016 07:07 AM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 03:16 PM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 08:46 PM
|
User(s) browsing this thread: 1 Guest(s)



