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Compiling Wings3D in OSX
06-12-2016, 07:07 AM
Post: #2
RE: Compiling Wings3D in OSX
Hmm, it seems you have done something wrong with ERL_LIBS
Basically(*) the compiler should be able to find the include file with the absolute path:
$ERL_LIBS/cl/include/cl.hrl

* ERL_LIBS might contain several directories which the compiler will try and the application
directory name may contain version number, i.e. cl-1.12/include/cl.hrl which the compiler will expand.

If you want to help out with the UI I have remade most of it on my wx-backend branch on github
so I don't want any patches on the old UI just now, I expect/hope to release the new wx-backend
before summer.

In the new branch I have changed (or will change) the icons to be PNG with alpha instead BMP with hard coded background colors.
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Messages In This Thread
Compiling Wings3D in OSX - alelepd - 06-12-2016, 03:50 AM
RE: Compiling Wings3D in OSX - dgud - 06-12-2016 07:07 AM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 03:16 PM
RE: Compiling Wings3D in OSX - alelepd - 06-12-2016, 08:46 PM

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