05-03-2013, 02:15 AM
Re Daz Studio User here .. and Yes Vertex Order and Count. You cannot use the Subdivide-Smooth cuz you'll change the Polycount ... But you can use Tweek or Sculpt-Smooth. Then you should Import your new object as a Morph ... As to not loose the other morphs you already have ... Also (not usually a problem) but if you import an .obj that is Not Closed (Non-Manifold) into Wings3D it will import with the Holes Filled (Manifold) .. To revert Back Select by UV-mapped faces, then invert your selection and us the "Hole" function.