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Yafaray x Kerkhytea
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07-24-2016, 03:58 PM
(This post was last modified: 08-06-2017 10:20 PM by micheus.)
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Yafaray x Kerkhytea
This thread is intended to help people like me - without any experience with Yafaray - to understand how to set for yafaray some materials we are used to get it easy in Kerkythea.
Here is the simple scene I was using for my tests (without no luck): ![]() Bellow is the look I was first looking for. I rendered it in Kerkythea with not much effort. ![]() Render method: PhotonMap-High AA 0.3 Wall material: Matte/Phong Star material (tweaked in KT): #1Matte/Phong (white Diffuse) #2Dielectric/Glass (white Reflection/IOR 1.6/Fresnel) #3Matte/Phong (red Specular/Spec.Attenuation Fresnel/Shininess 15.0/Spec. Sampling) Point Lights (Omni) with Soft Shadows activated with a radius of 1.2. Bellow are the results I can get just varying the render method. The materials are the Shine Diffuse Point Light#1: Power 100% Point Light#2: Power 85% Point Light#3: Power 85% DirectLight ![]() PhotonMap GI ![]() PathTracing ![]() Bidirectional PathTracing ![]() SPPM ![]() So, I couldn't get a good enlighten scene without "extrapolation" the light power as well I couldn't get the star shinning. I hope this can help us to start the proposed discussion. Thanks
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Yafaray x Kerkhytea - micheus - 07-24-2016 03:58 PM
RE: Yafaray x Kerkhytea - oort - 07-24-2016, 11:13 PM
RE: Yafaray x Kerkhytea - micheus - 07-24-2016, 11:46 PM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 12:07 AM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 07:33 AM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 04:34 PM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 05:05 PM
RE: Yafaray x Kerkhytea - oort - 07-28-2016, 09:22 PM
RE: Yafaray x Kerkhytea - oort - 07-30-2016, 05:04 PM
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