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Yafaray x Kerkhytea
07-24-2016, 03:58 PM (This post was last modified: 08-06-2017 10:20 PM by micheus.)
Post: #1
Yafaray x Kerkhytea
This thread is intended to help people like me - without any experience with Yafaray - to understand how to set for yafaray some materials we are used to get it easy in Kerkythea.

Here is the simple scene I was using for my tests (without no luck):


Bellow is the look I was first looking for. I rendered it in Kerkythea with not much effort.

Render method: PhotonMap-High AA 0.3
Wall material: Matte/Phong
Star material (tweaked in KT):
#1Matte/Phong (white Diffuse)
#2Dielectric/Glass (white Reflection/IOR 1.6/Fresnel)
#3Matte/Phong (red Specular/Spec.Attenuation Fresnel/Shininess 15.0/Spec. Sampling)
Point Lights (Omni) with Soft Shadows activated with a radius of 1.2.

Bellow are the results I can get just varying the render method.
The materials are the Shine Diffuse
Point Light#1: Power 100%
Point Light#2: Power 85%
Point Light#3: Power 85%

DirectLight

PhotonMap GI

PathTracing

Bidirectional PathTracing

SPPM



So, I couldn't get a good enlighten scene without "extrapolation" the light power as well I couldn't get the star shinning.

I hope this can help us to start the proposed discussion.
Thanks

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Yafaray x Kerkhytea - micheus - 07-24-2016 03:58 PM
RE: Yafaray x Kerkhytea - oort - 07-24-2016, 11:13 PM
RE: Yafaray x Kerkhytea - micheus - 07-24-2016, 11:46 PM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 12:07 AM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 07:33 AM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 04:34 PM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 05:05 PM
RE: Yafaray x Kerkhytea - oort - 07-28-2016, 09:22 PM
RE: Yafaray x Kerkhytea - oort - 07-30-2016, 05:04 PM

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