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Yafaray x Kerkhytea
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07-24-2016, 11:13 PM
(This post was last modified: 07-24-2016 11:22 PM by oort.)
Post: #2
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RE: Yafaray x Kerkhytea
Micheus,
Thanks for starting this topic. It might help others who may want to give YafaRay a try... I do not know if Kerkythea requires a box around the entire scene but for YafaRay you do not have to have that. As a matter of fact, I have only rendered one scene with a closed off area and that one had a window in it. That may be what is making it difficult for you to get a good render. Also I have not played with point lights very much. I am lazy and usually just use an Ambient Light with an HDRI with Enlight enabled. Sometimes I use spot lights and area lights but point lights almost never... ![]() I need to spend some time playing with point lights... ![]() If you remove two sides and the top of the box you should get better lighting. I do not have much time today but will spend some time on this on Monday. Edit: The advantage you have with exporting to KT and rendering in it, is that you have access to a library of materials. If we can get more Wings3D users using Yafaray, we could start sharing settings by sharing Wings3D files containing materials like gold, silver, glass, etc. I had created some files like that for old Yafray but have not converted those to YafaRay yet. oort |
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| Messages In This Thread |
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Yafaray x Kerkhytea - micheus - 07-24-2016, 03:58 PM
RE: Yafaray x Kerkhytea - oort - 07-24-2016 11:13 PM
RE: Yafaray x Kerkhytea - micheus - 07-24-2016, 11:46 PM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 12:07 AM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 07:33 AM
RE: Yafaray x Kerkhytea - oort - 07-25-2016, 04:34 PM
RE: Yafaray x Kerkhytea - micheus - 07-25-2016, 05:05 PM
RE: Yafaray x Kerkhytea - oort - 07-28-2016, 09:22 PM
RE: Yafaray x Kerkhytea - oort - 07-30-2016, 05:04 PM
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