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Tutorial: how to use 32-bits images in a material Diffuse channel
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03-01-2013, 05:14 PM
Post: #1
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Tutorial: how to use 32-bits images in a material Diffuse channel
How to use 32-bits images in a Wings material in the Diffuse channel so that, after UV map the mesh, you can see the transparent areas defined by the Alpha channel.
A 32-bits image has 8-bits to red channel, 8-bits to green channel, 8-bits to blue channel and 8-bits to alpha channel: this last one, define the transparent areas. At the begginning of video, i used Photoshop to select the image white area, then i inverted the selection and created a channel based in this selection (alpha channel). I saved the image in TGA format, but i think TIF, BMP and RLE store alpha channel too. The rest you can see in video. Any feedback is appreciatted. __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Ran13 - 03-05-2013, 04:09 PM
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