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Tutorial: how to use 32-bits images in a material Diffuse channel
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03-01-2013, 09:34 PM
Post: #4
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RE: Tutorial: how to use 32-bits images in a material Diffuse channel
Fonte Boa,
I just tested creating a PNG with Alpha using Gimp and it worked fine... Select white area around leaf shape with Fuzzy Select Tool. Layer > Transparency > Color to Alpha. Save as PNG. In Wings3D Outliner > RMB Texture > Show... See the checkerboard alpha background. Maybe there is some option you have to set in Photoshop to make it work right??? oort |
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Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Ran13 - 03-05-2013, 04:09 PM
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