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screenshot and openGL screengrab
08-30-2016, 11:35 AM
Post: #4
RE: screenshot and openGL screengrab
You cannot increase DPI using external application as it is specified by the guidelines that publishers gave you when you write a book Sad (or also for journals) I've tried lot of alternatives (increased screen resolution like the retina one, a screengrabber like fraps, searching for a opengl grabber, etc) but the only perfect solution out of the box is a mix of maya playback + manual importing and tracing stuff. Having such a feature could also help in having print quality screengrab. I offer a free copy of my upcoming book if anyone can help Wink
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RE: screenshot and openGL screengrab - jojowings - 08-30-2016 11:35 AM

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