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Wings-2.1 Released
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10-14-2016, 03:03 PM
Post: #1
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Wings-2.1 Released
Take it easy out there and save often.
Most issues from test release is fixed so send me new ones in bug thread. - Large gui rewrite Convert all windows to be real windows instead of OpenGL drawn. Windows can be attached and detached from main window. [dgud] with much help teseting, debugging and bug-fixes from [micheus] - Added a new Subdivide(RMB) command to be side-by-side with Smooth (Catmull Clark) command. Suggested by Arg Arg. [micheus] - Added a new bridge(RMB) with reference points. [micheus] - Collada (.dae) improvments - Importer implemented - Exports vertex normals [dgud] - Added new connect and slide command for Connect RMB in Edge mode. Suggested by tkbd. [micheus] - Camera dialog improvments [micheus] - New formats - Fixed bugs - Image plane preview - Added edge loop nth selection command [micheus] & [dgud] - Povray improvements [micheus] - Fixed a crash caused by bad formated text for "How To Define Hotkeys" instructions in language files and updated their description to the new process sequence. Thanks to tkbd. [micheus] - Fixed a crash caused by renumber routine. That was noticed when a material map references a face that no longer existed after a dissolve command has been ran. Thanks to ptoing. [micheus] - After execute a merge action the title was not showing the file was changed and a save action is required. Thanks to oort. [micheus] |
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| Messages In This Thread |
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Wings-2.1 Released - dgud - 10-14-2016 03:03 PM
RE: Wings-2.1 Released - tkbd - 10-14-2016, 11:57 PM
RE: Wings-2.1 Released - nemyax - 10-17-2016, 09:52 PM
RE: Wings-2.1 Released - micheus - 10-17-2016, 11:58 PM
RE: Wings-2.1 Released - dgud - 10-18-2016, 08:40 AM
RE: Wings-2.1 Released - nemyax - 10-18-2016, 10:42 AM
RE: Wings-2.1 Released - nemyax - 10-18-2016, 07:08 PM
RE: Wings-2.1 Released - 3DGeek46 - 11-01-2016, 12:11 PM
RE: Wings-2.1 Released - dgud - 11-01-2016, 01:17 PM
RE: Wings-2.1 Released - OXO - 11-04-2016, 11:31 AM
RE: Wings-2.1 Released - dgud - 11-04-2016, 06:38 PM
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