|
Normal colors of "Face normal shader"
|
|
10-23-2016, 11:05 AM
(This post was last modified: 10-23-2016 11:22 AM by linkoboy.)
Post: #12
|
|||
|
|||
|
RE: Normal colors of "Face normal shader"
Hi,
I finally succeeded to have the same result like in this picture ("wish.png") I'm still using Wings 3D v1.5.4. I put some objects, a torus a sphere and a cone on the [X-Z] ground. For me, the up axis is [Y]. Test scene : ("test_normal.wings") I've taken the shaders : vextex_colors.vs and vertex_colors.fs and modified them just a little to have this result (see "result.png") Here is the shaders : Vertex Shader : vertex_color.vs Code: varying vec3 VertexColor;Fragment shader : vertex_color.fs Code: varying vec3 VertexColor;If you want flip the colors in X or Z axis, you can just trick the boolean to have the desired result. I'll share that into the Auto UV shaders forum too. Regards, |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



