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Taking a look at Sweep again
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11-16-2012, 08:17 PM
Post: #5
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RE: Taking a look at Sweep again
<<There might be something I can do about aligning the sweep axis in most cases; I'll take a look.>>
Thanks for considering this, Optigon: i can see many uses for this add-on, for example to block/sketch characters without have to use mirror (i'll try to post a video about). It can not work for "all" cases, but will be fine to "most" ones. ![]() -------- <<Sweep|Free uses the camera position to determine the Sweep Axis. Each time the camera moves the plane of the Sweep Axis changes. Try it and you will see. I propose to replace the Sweep Rotation mouse button option with an option to rotate the Sweep Axis.>> I can see Sweep axis behaviour during Free mode and its relationship with Camera. Today "L+drag" rotates the Sweep plane: the idea is to have an alternative rotate button, side the actual one? <<the base of the extrusion rotated, as opposed to the head.>> Almost imagining this... Today, if Sweep "Thaw Base" option is turned on, the base already rotates together the extruded faces (but a relative rotate). The new option will mantain their absolute paralelism? (or didnt i yet got the point?) Another question: you exemplified with Sweep/Freem but, when implemented, this modification will affect some form the Sweep mmb/rmb ways (when user picks the axis before execute command)? __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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| Messages In This Thread |
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Taking a look at Sweep again - optigon - 11-14-2012, 07:17 PM
RE: Taking a look at Sweep again - Fonte Boa - 11-14-2012, 10:01 PM
RE: Taking a look at Sweep again - Fonte Boa - 11-15-2012, 07:17 PM
RE: Taking a look at Sweep again - optigon - 11-15-2012, 07:28 PM
RE: Taking a look at Sweep again - Fonte Boa - 11-16-2012 08:17 PM
RE: Taking a look at Sweep again - Fonte Boa - 11-18-2012, 10:30 PM
RE: Taking a look at Sweep again - Fonte Boa - 12-11-2012, 06:07 PM
RE: Taking a look at Sweep again - Fonte Boa - 02-22-2013, 12:07 AM
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