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Taking a look at Sweep again
11-16-2012, 08:17 PM
Post: #5
RE: Taking a look at Sweep again
<<There might be something I can do about aligning the sweep axis in most cases; I'll take a look.>>

Thanks for considering this, Optigon: i can see many uses for this add-on, for example to block/sketch characters without have to use mirror (i'll try to post a video about). It can not work for "all" cases, but will be fine to "most" ones. Wink

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<<Sweep|Free uses the camera position to determine the Sweep Axis. Each time the camera moves the plane of the Sweep Axis changes. Try it and you will see. I propose to replace the Sweep Rotation mouse button option with an option to rotate the Sweep Axis.>>

I can see Sweep axis behaviour during Free mode and its relationship with Camera. Today "L+drag" rotates the Sweep plane: the idea is to have an alternative rotate button, side the actual one?

<<the base of the extrusion rotated, as opposed to the head.>>

Almost imagining this... Today, if Sweep "Thaw Base" option is turned on, the base already rotates together the extruded faces (but a relative rotate). The new option will mantain their absolute paralelism? (or didnt i yet got the point?)

Another question: you exemplified with Sweep/Freem but, when implemented, this modification will affect some form the Sweep mmb/rmb ways (when user picks the axis before execute command)?

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Messages In This Thread
Taking a look at Sweep again - optigon - 11-14-2012, 07:17 PM
RE: Taking a look at Sweep again - optigon - 11-15-2012, 07:28 PM
RE: Taking a look at Sweep again - Fonte Boa - 11-16-2012 08:17 PM

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