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How To Get a Render back to my initial UV Map
12-12-2016, 04:39 PM
Post: #6
RE: How To Get a Render back to my initial UV Map
(12-11-2016 09:49 AM)Ramjet Wrote:  The question now is: there is a possibility to get metallic textures like aluminum, steel, in a proper way, better than we can do with Photoshop, which is very limited with specular light.
You probably can use metal textures to improve your textures quality, but they will still have the same look. Reflex, rugosity, translucency and others are material attributes that seems to not be this simulator's focus. As I read at their site their focus is in provide a accurate/realistic fly.

I believe the best place to get a correct information is asking in their forum: http://forum.condorsoaring.com

/Micheus

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: How To Get a Render back to my initial UV Map - micheus - 12-12-2016 04:39 PM

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