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Shell
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03-17-2013, 01:01 PM
Post: #4
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RE: Shell
It did give rise to an idea : Move Normal (Relative/Proportional).
If you want to move normal 3 units ... the 3 will be tweeked by the Ne = average edge length in neighborhood divided by Max edge length. 3 * Ne/Max. I don't think I have this yet ... but would help keep cage rods smaller at tip of shell. |
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RE: Shell - ggaliens - 03-17-2013 01:01 PM
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