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Different object selection after UV export
01-11-2017, 10:24 AM (This post was last modified: 01-11-2017 10:27 AM by micheus.)
Post: #9
RE: Different object selection after UV export
(01-11-2017 09:21 AM)Hank Wrote:  something tells me it's not realed with Intel HD anymore...
I don't think so.
As you wrote before, it works fine in another PC. Not that eventually dgud could find a workaround (as that one pointed by tkbd). Smile

I use to try Wings3D in both Intel HD and AMD graphic cards and any graphic problem that appears use to be in that PC with Intel.
Some time ago I experienced a weird problem with edges not being drawn (post) and I tried a workaround, but what was fixed in a first stage soon went back some smooth after:
Quote:So, what I did was replace the routine that process the quads for other that would draw them as polygon. What I got can be seen in the gif below. The right side is my original Wings3D(32bit) install and the left one is the one I was playing:
That problem was fixed after Wings3D starts to require OpenGL 2.1. So, still same PC and same driver, but using a different driver resource.

By considering OpenGL has a set of specifications and the way Wings3D uses it is the same for any brand, in events like this I will always tend to believe the problem is related to poor drivers by Intel.


Just to register here, which Intel HD family has your PC?

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: Different object selection after UV export - micheus - 01-11-2017 10:24 AM

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