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Goblin from Isengard and Mordor
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01-21-2017, 07:39 AM
(This post was last modified: 01-21-2017 12:40 PM by olve11.)
Post: #5
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RE: Goblin from Isengard and Mordor
(01-20-2017 05:22 PM)Hank Wrote: hi olve11, Hi Hank I'm glad you ask about this thing. I was interested too on these type map. AO map is mostly used if you have a low poly model and you want look like a lot of poly model. In Kerkythea this map does not have location. I used this map, when I want more reality for my model. (skin) AO mask is very good for shading. I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers) AO layer in Gimp is very fast to create realistic skin textures and more. Here are some examples: Render with textures. With AO mask and without AO mask ![]() and Kerkythea material setting: 1-Diffuse map 2-Specular (too from AO) 3-layer bump map 0 -skin wrinkles 4-layer bump map 1 -lips wrinkle 5-layer bump map 2 -black freckles ![]() cheers InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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| Messages In This Thread |
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Goblin from Isengard and Mordor - olve11 - 01-17-2017, 09:22 AM
RE: Goblin from Isengard and Mordor - Marcin Maćkowiak - 01-17-2017, 11:20 AM
RE: Goblin from Isengard and Mordor - Asticles - 01-17-2017, 04:05 PM
RE: Goblin from Isengard and Mordor - Hank - 01-20-2017, 05:22 PM
RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 07:39 AM
RE: Goblin from Isengard and Mordor - Hank - 01-21-2017, 07:50 PM
RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017, 11:39 PM
RE: Goblin from Isengard and Mordor - tkbd - 01-22-2017, 12:01 AM
RE: Goblin from Isengard and Mordor - olve11 - 01-22-2017, 12:16 AM
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