Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Goblin from Isengard and Mordor
01-21-2017, 07:39 AM (This post was last modified: 01-21-2017 12:40 PM by olve11.)
Post: #5
RE: Goblin from Isengard and Mordor
(01-20-2017 05:22 PM)Hank Wrote:  hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank

Hi Hank

I'm glad you ask about this thing.
I was interested too on these type map.
AO map is mostly used if you have a low poly model and you want look like a lot of poly model.
In Kerkythea this map does not have location.
I used this map, when I want more reality for my model. (skin)
AO mask is very good for shading.
I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)
AO layer in Gimp is very fast to create realistic skin textures and more.
Here are some examples:

Render with textures. With AO mask and without AO mask


and Kerkythea material setting:
1-Diffuse map
2-Specular (too from AO)
3-layer bump map 0 -skin wrinkles
4-layer bump map 1 -lips wrinkle
5-layer bump map 2 -black freckles


cheers

InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply


Messages In This Thread
Goblin from Isengard and Mordor - olve11 - 01-17-2017, 09:22 AM
RE: Goblin from Isengard and Mordor - Hank - 01-20-2017, 05:22 PM
RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 07:39 AM
RE: Goblin from Isengard and Mordor - Hank - 01-21-2017, 07:50 PM
RE: Goblin from Isengard and Mordor - tkbd - 01-22-2017, 12:01 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)