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Maybe a wrong material settup in Kerkythea (Answer: No, bad topology)
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02-01-2017, 08:54 AM
Post: #15
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RE: YafaRay Renders
Tested with POV-Ray too...
![]() Definitely the problem is related to the overlapped edges (faces) or even some bottom edges too high. Although I thought the normals would avoid the renders to misunderstood the bad placed faces, it seems I was really wrong.
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