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Maybe a wrong material settup in Kerkythea (Answer: No, bad topology)
02-01-2017, 10:05 AM (This post was last modified: 02-01-2017 10:06 AM by povmaniac.)
Post: #16
RE: YafaRay Renders
(02-01-2017 08:54 AM)micheus Wrote:  Although I thought the normals would avoid the renders to misunderstood the bad placed faces, it seems I was really wrong. Sad
In fact, exporting normal with a model where some edges intercept with others, only worsens the result. Because the engine tries to soften the model using the normal information of each face.

The Universe is an infinite equation
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RE: YafaRay Renders - micheus - 02-01-2017, 08:54 AM
RE: YafaRay Renders - povmaniac - 02-01-2017 10:05 AM
RE: YafaRay Renders - oort - 02-01-2017, 03:26 PM

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