Yepp, 50% model, 50% texture.
I forgot to mention: I used paint.net using multi-layered texture and blender's "bake texture" feature with ambient occlusion and normals.
Texture source files in paintDotNet format by mediafire
The textures for body and wheels + rockets included. Tracks are included in the first post (simple texture including alpha channel).
Have Fun,
Mike
I forgot to mention: I used paint.net using multi-layered texture and blender's "bake texture" feature with ambient occlusion and normals.
Texture source files in paintDotNet format by mediafire
The textures for body and wheels + rockets included. Tracks are included in the first post (simple texture including alpha channel).
Have Fun,
Mike