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Wings3D web version
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06-05-2017, 02:49 PM
Post: #3
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I believe transforms are not too hard, just busy works (I could be dead wrong).
bridge and bevel are also relative easy, so I skip implement them for now. I actually did implement dissolve, collapse as undo of connect vertex and extrude face. but how to undo dissolve and collapse would take a bit more works, so I haven't expose the command yet. tweak, virtual mirror, are the main things that I think would takes a lot of times. edge loops, texture, lighting, would also takes some more times. currently I am implementing selection and porting to Microsoft Edge browser. Thanks. (so, may be 30%+ done) ![]() PS: My implementation use pointer (link list), and I believe Wings3D use table to implement wingedEdge. Erlang also make redo/undo quite easy, but quite expensive for large model. |
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Wings3D web version - boeingchen - 06-04-2017, 12:57 PM
RE: Wings3D web version - nemyax - 06-05-2017, 12:33 PM
RE: Wings3D web version - boeingchen - 06-05-2017 02:49 PM
RE: Wings3D web version - micheus - 06-05-2017, 03:12 PM
RE: Wings3D web version - oort - 06-06-2017, 02:24 PM
RE: Wings3D web version - boeingchen - 06-07-2017, 02:14 PM
RE: Wings3D web version - ggaliens - 06-07-2017, 11:12 PM
RE: Wings3D web version - tkbd - 06-08-2017, 02:44 PM
RE: Wings3D web version - boeingchen - 06-12-2017, 01:59 PM
RE: Wings3D web version - boeingchen - 06-27-2017, 08:24 AM
RE: Wings3D web version - boeingchen - 08-19-2019, 12:36 PM
RE: Wings3D web version - micheus - 08-19-2019, 08:43 PM
RE: Wings3D web version - boeingchen - 08-20-2019, 09:24 AM
RE: Wings3D web version - dgud - 08-21-2019, 12:09 PM
RE: Wings3D web version - mrKlein - 03-15-2020, 10:25 PM
RE: Wings3D web version - micheus - 03-15-2020, 10:36 PM
RE: Wings3D web version - mrKlein - 03-16-2020, 07:27 AM
RE: Wings3D web version - micheus - 03-16-2020, 08:30 AM
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