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Weld Command and UV map
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09-15-2017, 11:14 AM
Post: #12
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RE: Weld Command and UV map
Oh lord! I can't stop thinking about this issue.
![]() (09-13-2017 11:13 PM)gap Wrote:I have to be wrong, otherwise we couldn't cut the mesh and create islands on AutoUV editor window.(09-13-2017 10:17 PM)micheus Wrote: The "problem" is the UV map coordinates is a vertices attribute, not a material one. So, by welding you are removing one of the two matched vertices from a face (like in my sample) - I think that could be the problem (but I can be wrong)I see, it makes sense I will take a look on this when I have time.
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| Messages In This Thread |
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Weld Command and UV map - gap - 09-13-2017, 06:48 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 08:37 PM
RE: Weld Command and UV map - gap - 09-13-2017, 08:55 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 09:08 PM
RE: Weld Command and UV map - gap - 09-13-2017, 09:56 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 10:17 PM
RE: Weld Command and UV map - gap - 09-13-2017, 11:13 PM
RE: Weld Command and UV map - micheus - 09-14-2017, 01:34 AM
RE: Weld Command and UV map - gap - 09-14-2017, 08:00 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:05 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:13 PM
RE: Weld Command and UV map - micheus - 09-15-2017 11:14 AM
RE: Weld Command and UV map - gap - 09-21-2017, 12:37 PM
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