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[W.I.P.] Curve Tools plugin
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01-26-2019, 05:13 PM
Post: #48
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RE: [W.I.P.] Curve editor plugin
Today I finally found an article that help me to fix the twisted mesh that can be caused by the use of the Frernet frame approach to compute the orientations (Normal/Binormal), but I already discovered it can mess up with curves like the helix which was absolutely right for our use. So, back to try to find a way to workaround that.
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