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Rotation without loosing diameter?
09-25-2017, 04:57 PM (This post was last modified: 09-25-2017 04:59 PM by micheus.)
Post: #2
RE: Rotation without loosing diameter?
(09-25-2017 03:59 PM)3d_vitality Wrote:  Hi, is it possible to rotate the top area of a cylinder around x for example without loosing the diameter of the cylinder?
In the standard way the rotation of the top area deform the cylinder into a (partially) oval... Shy
It always help if you put an image, but I think you are rotating the top of a cylinder with only the top and bottom faces - no segments (edge loop) in the middle.
If that is the case, you will need to create some edge loops in the middle of it (>= four segments - cut 4) and instead of use the Rotate command you should to select the entire object and in Vertes mode [V] use the context menu Deform->Twist->X and twist the vertices as you need.


OBS: This kind of question should be post in the Interface & Usage session - I'm moving it to there. Wink

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: Rotation without loosing diameter? - micheus - 09-25-2017 04:57 PM
A second option... - micheus - 09-27-2017, 12:31 PM

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