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W3D export to Blender
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01-20-2018, 08:34 PM
(This post was last modified: 01-21-2018 07:56 AM by Hank.)
Post: #5
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RE: W3D export to Blender
Attempt 2:
Export: W3D 1.5.4 Import: Blender 3D 2.78 Texture format: .png Textures set internal 2 objects: cube(+UV and texture) and cylinder (+UV and texture) - both objects have 1 hidden face. All Textures set internal All object combined / Export 3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated. Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated. All object combined / Export selected 3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated. Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated. All objects separated / Export 3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated. Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated. All object separated / Export selected 3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object Collada (.dae) =>Objects imported. UV OK. No Textures. Hidden faces part of original objects Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated. Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated. Ligtwave errors: ![]() ![]() BR, Hank (01-16-2018 11:21 AM)Nova Wrote: You can get around OBJ exporting hidden faces, by using an older version of wings. I'm using 2.0.4. I'm pretty sure there are some Blender 3D followers who use W3D and export their work for render, so my test is small advice what's the best solution for the model. Either they use 1.5.x or 2.1.x Hope to make some conclusion and give the advice. BR, Hank My gallery: marcone.pl |
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W3D export to Blender - Hank - 01-14-2018, 07:00 PM
RE: W3D export to Blender - micheus - 01-15-2018, 04:15 PM
RE: W3D export to Blender - Nova - 01-16-2018, 11:21 AM
RE: W3D export to Blender - Hank - 01-17-2018, 12:41 PM
RE: W3D export to Blender - Hank - 01-20-2018 08:34 PM
RE: W3D export to Blender - micheus - 01-21-2018, 11:05 AM
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