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Wings Materials
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03-22-2018, 10:33 AM
Post: #1
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Wings Materials
I have implemented GL transfer format (gltf,glb) importer and exporter for the
next release. And I noticed their (new) Brdf materials settings. Basically they are using only 4 (5 with alpha) parameters Diffuse: RGB basic color Metalness: 0.0 - 1.0 where 0.0 non metal and 1 is a metal. Roughness: 0.0 - 1.0 Very 0.0 is very smooth and 1.0 is a rough material. Emission: RGB for lighting parts. So I have read up on it, many are using the same parameters, Disney(pixar/renderman) and Unreal for example. I think this simplifies the material construction and want to change the current "OpenGL" material dialog, and I can make "light" shaders look closer to what they would look like in a game engine or renderer. Opinions? |
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Wings Materials - dgud - 03-22-2018 10:33 AM
RE: Wings Materials - micheus - 03-22-2018, 02:59 PM
RE: Wings Materials - Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - slight - 03-29-2019, 03:44 PM
RE: Wings Materials - micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - slight - 03-30-2019, 07:39 AM
RE: Wings Materials - micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - slight - 03-30-2019, 12:06 PM
RE: Wings Materials - micheus - 03-30-2019, 08:15 PM
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