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[fixed] Bug or TOUGH CASE with Booleans ...
12-17-2018, 07:44 PM
Post: #4
RE: Bug or TOUGH CASE with Booleans ...
(12-02-2018 10:25 PM)ggaliens Wrote:  One TEST I have been using for ManifoldLab / Carve CSG in past has been GeoDome high res minus a knot torus. I think it makes for a more interesting case than Cube minus cylinder.

My first try at above failed.
Just for evaluation purpose, how high res was the objects in that test?

I tried one before that crashed. After some changes made by dgud, I now tested it without problem, then I smoothed it twice and still worked.

Even smoothing again it still worked. I hope now we may have more consistence in the results. But, for some cases we may need to add some loops to the object.

The memory used by werl.exe process in these case above (before | pick during | final):
154K Faces | 308K Edges => 213MB -> 730MB -> 336MB
616K Faces | 1,232K Edges => 600MB -> 2,7GB -> 978MB

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: Bug or TOUGH CASE with Booleans ... - micheus - 12-17-2018 07:44 PM

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