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Automatic edge splitting
12-22-2018, 06:18 PM (This post was last modified: 12-23-2018 02:20 AM by gap.)
Post: #3
RE: Automatic edge splitting
Yes, more or less, but if you extract a triangle three new vertices, three edges and two faces pointing in opposite directions are generated; that means that all the newly generated edges will become hard, whereas we might need only one or two of them to be hard.

The way I see this feature (which is the way it is implemented in Blender btw), edges are considered rather than faces: if an edge is marked as hard, or if it connects two faces whose normals describe an angle wider than a threshold previously set by the user, then in its place two edges are generated (one for each face); if not, the old edge is retained.

I hope I made myself clearer this time Smile
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Messages In This Thread
Automatic edge splitting - gap - 12-22-2018, 01:05 PM
RE: Automatic edge splitting - micheus - 12-22-2018, 05:25 PM
RE: Automatic edge splitting - gap - 12-22-2018 06:18 PM
RE: Automatic edge splitting - micheus - 12-23-2018, 04:48 PM
RE: Automatic edge splitting - gap - 12-23-2018, 06:40 PM

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