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Recalling a fixed camera configuration.
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02-04-2019, 05:09 PM
(This post was last modified: 02-04-2019 06:29 PM by SiriusCG.)
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Recalling a fixed camera configuration.
Greeting to the community! Been a long time since I've participated here. Years ... I think. It's very nice to see W3D is still in development as it's always been my "go to" modeler in the past. Kudos and thanks to the W3D faithful.
![]() My question, is there anyway to set up and recall a "fixed" camera configuration? I'm using W3D to produce models that will be rendered in isometric view, ie; 120 degrees on each axis with a 30 degree camera angle for a game asset project. I'd like to use the regular pan and zoom controls during the modeling phase but return to a "fixed" camera set up for renders. I intend to use Povray for the rendering. Any information or guidance would be appreciated. Cheers and thanks! |
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Recalling a fixed camera configuration. - SiriusCG - 02-04-2019 05:09 PM
RE: Recalling a fixed camera configuration. - micheus - 02-04-2019, 07:58 PM
RE: Recalling a fixed camera configuration. - SiriusCG - 02-04-2019, 10:28 PM
RE: Recalling a fixed camera configuration. - micheus - 02-08-2019, 12:55 AM
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